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Bugle user manual


Table of Contents

1. Introduction
2. Installing Bugle
2.1. Requirements
2.2. SCons
2.3. Cross-compilation
2.4. Compiling on Windows
3. Using bugle with OpenGL ES
3.1. Introduction
3.2. Building
3.3. Windows specifics
4. Extending bugle
4.1. Introduction
4.2. API and ABI compatibility
4.3. Guidelines
4.3.1. Coding style
4.3.2. OpenGL contexts and threads
4.3.3. OpenGL extensions
4.4. Compiling an external filter-set library
4.5. Concepts
4.5.1. Callbacks, filter-sets, filters and libraries
4.5.2. Loading and activation
4.5.3. Budgie
4.5.4. Functions and groups
4.6. Basic filter-set API
4.6.1. Library initialisation
4.6.2. Filter-set variables
4.6.3. Filter-set initialisation and destruction
4.6.4. Writing callbacks
4.7. Object shadowing
4.7.1. Concepts
4.7.2. Class management functions
4.7.3. Object management functions
4.7.4. Thread safety
4.8. Utility functions and filter-sets
4.8.1. Begin/end checking
4.8.2. Error checking
4.8.3. Making calls to OpenGL
4.8.4. Checking for OpenGL extensions
5. Hacking bugle
5.1. Porting
5.1.1. Introduction
5.1.2. Binary format
5.1.3. Operating system API
5.1.4. Windowing system
5.1.5. GL-Windowing integration
5.1.6. Filesystem layout
5.1.7. Platforms
A. Bugle debugger protocol
A.1. Introduction
A.2. Basics
A.2.1. Types
A.2.2. States
A.3. Requests
A.3.1. Run
A.3.2. Continue
A.3.3. Step
A.3.4. Break on function
A.3.5. Break on event
A.3.6. Break on error
A.3.7. Stop
A.3.8. Quit
A.3.9. Filter-set activation and deactivation
A.3.10. State requests
A.3.11. Data requests
A.4. Synchronous responses
A.4.1. Error
A.4.2. Answer
A.4.3. Running
A.4.4. Binary state dumps
A.4.5. Textual state dumps
A.4.6. Data responses
A.5. Asynchronous responses
A.5.1. Break
A.5.2. Break on event
A.6. Protocol definition
B. FAQ
B.1. Compiling
B.2. Running
B.3. Miscellaneous
C. Bugle manual pages
bugle — An OpenGL debugging library
bugle-statistics — specify formulae and metadata for bugle statistics
gldb-gui — graphical OpenGL debugger
bugle-camera — allow the camera to be manipulated
bugle-checks — check for errors that OpenGL defines as undefined behaviour
bugle-contextattribs — override attributes during context creation
bugle-eps — captures vector graphics representatios of scenes
bugle-error — detect errors in OpenGL calls
bugle-exe — record a compilable log of OpenGL calls made
bugle-extoverride — hide OpenGL extensions from an application
bugle-frontbuffer — force rendering to the front buffer
bugle-log — configure logging output from other filter-sets
bugle-logdebug — send GL debug log to bugle log
bugle-logstats — log statistics to file
bugle-screenshot — takes screenshots and captures video
bugle-showerror — reports errors in OpenGL calls
bugle-showextensions — show which extensions are used by an OpenGL application
bugle-showstats — render statistics over the display
bugle-stats_basic — gather frame rate statistics
bugle-stats_calls — gather call frequency count
bugle-stats_calltimes — gather call timing
bugle-stats_fragments — gather fragment counts
bugle-stats_nv — gather performance data from NVPerfSDK
bugle-stats_primitives — gather triangle and batch counts
bugle-trace — record a log of OpenGL calls made
bugle-unwindstack — recover a stack trace after a segmentation fault
bugle-wireframe — force rendering in wireframe mode
D. Release notes
E. Change Log

List of Tables

4.1. Filter-set variable types

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