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OpenGL Headline News

EGL Eye: OpenGL Visualization without an X Server

Category: DevelopersApplicationsComments

Jan 24, 2016

This post by Peter Messmer on the NVIDIA Parallel Forall blog provides the basic steps to create a (full) OpenGL context using EGL in a headless environment, with code examples. EGL context creation is particularly relevant for accelerated rendering on HPC systems or in a cloud environment, where context management via X11 is often times impractical. Applications include in situ visualization and CUDA/OpenGL interoperation.

Qt Charts 2.1.0 Release with OpenGL improved performance

Category: ApplicationsComments

Jan 22, 2016

The upcoming Qt 5.6.0 release includes the Qt Charts 2.1.0 add-on. This Qt Charts release contains new features and bug fixes based on customer requests. The biggest visible improvement done to Qt Charts 2.1.0 is a performance related change. For line and scatter series we’ve added support of accelerated drawing with OpenGL. The change radically improves performance in cases involving large data sets. We’ve added the OpenGL Accelerated Series Example to show how you can enable OpenGL acceleration for QLineSeries and QScatterSeries.

Nvidia 361.16 Beta available for Linux, BSD and Solaris with OpenGL Vendor-Neutral Driver

Category: DevelopersComments

Jan 06, 2016

Nvidia announced the release of a new Beta version of its graphics drivers for GNU/Linux, FreeBSD and Solaris operating systems, version 361.16. According to the release notes, the Nvidia 361.16 Beta video driver includes the brand new OpenGL Vendor-Neutral Driver infrastructure, also known as GLVND, which is supported by the Nvidia OpenGL and GLX drivers.

GL_ARB_tessellation_shader support for Ivy Bridge and Haswell is now within Mesa Git master

Category: DevelopersProcessorsComments

Jan 06, 2016

GL_ARB_tessellation_shader support for Ivy Bridge and Haswell is now complete. This latest Intel OpenGL 4.0 work will be found in the next Mesa release due out around March.

Vulkan Working Group Update

Category: GeneralDevelopersComments

Dec 23, 2015

We have some good news and some bad news. The year-end target release date for Vulkan will not be met. However, we are in the home stretch and the release of Vulkan 1.0 is near!

A more detailed update is available on the Vulkan ecosystem page.

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