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OpenGL forums have a new home

The OpenGL forums have moved in with the Khronos Forums. All of the old posts and material has moved with it. Old links will still work. Head over to the new forums.

Feb 06, 2019 | Read article... | Permalink

OGC & Khronos Form Liaison to Improve Interoperability within Geospatial and 3D Graphics Communities

Khronos has formed a liaison agreement with the Open Geospatial Consortium (OGC) in the interest of jointly advancing open geospatial standards related to AR and VR, distributed simulation, and 3D content services. The liaison will let Khronos and OGC assess standards in these fields as well as identify future potential standards that will facilitate interoperability and hardware capabilities of relevant data sharing and analysis. The collaboration will occur through working groups, forums, workshops, committee activities, etc., and OGC will adopt Khronos standards where appropriate.

Oct 10, 2018 | Read article... | Permalink

2018 Khronos Group China Trip

During the two weeks of October 17-26, Neil Trevett, president of the Khronos Group, will visit a few cities in China to speak at local conventions, universities and member companies. Khronos is looking forward to meeting with local Khronos members, academias and the developer community, to share the latest updates about Khronos APIs. A complete list of public talks at conferences and free public sessions & registration is now online.

Oct 09, 2018 | Read article... | Permalink

Khronos SIGGRAPH 2018 BOF Sessions LiveStreaming

The Khronos Group BOF sessions are being held today at SIGGRAPH 2018. All of the sessions will be live streamed with details on all the sessions available on the Khronos SIGGRAPH event page. Sessions will cover glTF, OpenXR, WebGL, Vulkan and OpenGL.

Aug 15, 2018 | Read article... | Permalink

2018 Vulkan Developer Day in Montréal

Join the folks that formed the standard for a day packed with sessions on how to get the most out of Vulkan. Learn the latest developments in the Vulkan API and hear from other graphics developers about their experiences. Learn about new features in Vulkan 1.1, including subgroup functionality, the shader toolchain for HLSL in Vulkan, memory management, and more. The day will include breakout sessions to facilitate discussions on specific use cases, and lessons learnt by developers porting to Vulkan. Speakers confirmed from AMD, Google, LunarG, NVIDIA, Qualcomm and Samsung, with more to come! There will be plenty of opportunities to provide your feedback, and a Q&A panel comprised of the speakers of the day – so bring your toughest questions! Registration is now open.

Apr 19, 2018 | Read article... | Permalink

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Khronos at GDC 2018