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Nsight Visual Studio Edition 5.4 now available

NVIDIA Nsight Visual Studio Edition for Microsoft Visual Studio allows you to build, debug, profile and trace heterogeneous compute, graphics, virtual reality, and UWP applications built with CUDA C/C++, OpenCL, DirectCompute, Direct3D, Vulkan, OpenGL, OpenVR, and the Oculus SDK.  Check out the OpenGL frame debugging, the new Range Profiler for instant GPU bottleneck analysis, and all the new features.

Sep 05, 2017 | Read article... | Permalink

Possible OpenGL 4.6 real-time ray tracing and with polygons? Yes!

Around 2 years in development experimental real-time ray tracing, with polygons and OpenGL 4.6. Used mostly compute shaders. However, the project is very actively changing and developing. At moment in refactoring stage.

Aug 28, 2017 | Read article... | Permalink

New OpenGL 4.6 C++ wrapper - Diamond GL

Looking for a C ++ wrapper for OpenGL? This new young wrapper is currently under heavy development. A similar library is also being developed for WebGL (tygl). Includes: STD library support, GLM library support, Support for “C ++ 14” and Visual Studio.

Aug 28, 2017 | Read article... | Permalink

SilverLining 5.0 SDK Simulates Storm Clouds in OpenGL

Sundog Software released version 5.0 of the SilverLining Sky, 3D Cloud, and Weather SDK, featuring support for OpenGL 2.0 through 4.5. SilverLining is a C++ library that simulates real-time skies for any given time, location, and weather conditions. It implements a variety of volumetric rendering techniques to represent many different 3D cloud types in a physically realistic manner from any angle, while maintaining high frame-rates. SilverLining 5 introduces new hand-modeled storm clouds suitable for use in flight simulators. Large, natural-looking cumulonimbus thunderheads and towering cumulus clouds in various stages of development are included. SilverLining integrates into any OpenGL application easily with simple calls to initialize, update, and draw its skies, clouds, and precipitation effects. Integration code for OpenSceneGraph is included. SilverLining is widely used in the training and simulation industry, and powers the popular “SkyMaxx Pro” add-on for the X-Plane flight simulator.

Aug 18, 2017 | Read article... | Permalink

SIGGRAPH Highlights: OpenGL’s 25th, BOF Blitz Party, and News

In early August the Khronos team was at SIGGRAPH in Los Angeles, where we celebrated OpenGL’s 25th anniversary at the BOF Blitz Party. We also announced a new website, as well as OpenGL 4.6, a growing glTF ecosystem, and the Vulkan Portability Initiative. Learn more about BOF Blitz.

Aug 18, 2017 | Read article... | Permalink

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