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OpenGL News Archives

Intel Mesa driver for Linux is now OpenGL 4.6 conformant

Khronos announced the conformance program for OpenGL 4.6 and Intel has successfully passed conformance tests for its GPU models for the Mesa Linux driver. For specifics on the conformant hardware you can check the list of conformant OpenGL products at the Khronos website. Learn more about these drivers and the OpenGL conformance tests and why they are important to you.

Feb 01, 2018 | Read article... | Permalink

Khronos Launches OpenGL 4.6 Adopters Program - Conformance Test Suite in Open Source

The Khronos Group announces the launch of the OpenGL 4.6 Adopters Program to enable implementations to become officially conformant to the latest generation OpenGL specification. The significantly enhanced OpenGL 4.6 Conformance Test Suite used in the Adopters Program has been released in open source on GitHub to enable industry participation in testing and ongoing conformance test suite improvements. General information on Khronos Adopters Programs can be found here.

Jan 31, 2018 | Read article... | Permalink

Khronos @ GDC 2018

The Khronos Group will be at GDC & VRDC 2018. Be sure to mark us in your calendar for the Khronos Dev Day on March 19th in Moscone, West Hall, Room 3022. This years sessions are now posted and include WebGL, glTF, OpenXR and Vulkan.  Be sure to book mark the Khronos GDC event page and checkout some of our other upcoming events and meet ups.

Jan 30, 2018 | Read article... | Permalink

New Optimized OpenGL/Graphics Math (glm) for C - feedback requested

There is a new optimized OpenGL/Graphics Math for C. The original glm library is for C++ only (templates, namespaces, classes…). This new library is targeted to C99 but currently you can use it for C89 safely by language extensions. Almost all functions (inline versions) and parameters are documented inside related headers. Complete documentation is in progress. Feedback is welcome on the OpenGL forums.

Jan 11, 2018 | Read article... | Permalink

Plumeria Smart Creator 3 Shows Off OpenGL with Physics

Plumeria Smart Creator 3.3 has been released. It features an error free visual programming experience with an infinite loop AI, a crash preventer, and a syntax error blocker. New to version 3.3 is a full 3D Physics motion engine with oriented bounding boxes and spheres. It also includes the Apple Attack Pack with three free games all made entirely in PlumeriaSC 3.3. Apple Attack, which has just been released, presents Grandma Smith who is trying to vacuum her apples from her apple trees before aliens destroy them.

Jan 02, 2018 | Read article... | Permalink

Penn graphics students final project presentations today

Join Patrick Cozzi and his Penn graphics students final project presentations in a live stream December 11th at 5pm EST. There will be 19 4-minute presentations in total. Topics include rendering clouds, terrain, ocean, forests, weather, VR, voxels, ray marching, and more. A complete list of projects can be found online here.

Dec 11, 2017 | Read article... | Permalink

Vivid3D - Modern OpenGL4.5 / OpenTK C# open-source 3D Engine.

Vivid3D is a modern 3D engines built with OpenTK/OpenGL4.5 and C#. It can import 30+ format types, has a built in advanced UI lib, and is in active development. You can join the project on source-forge if you wish to help continue it’s development.

Nov 02, 2017 | Read article... | Permalink

Mastering the Khronos Blender glTF 2.0 Exporter webinar

The Khronos Group is presenting Mastering the Khronos Blender glTF 2.0 Exporter webinar. Open to all, the webinar will be held online on October 24th at 10am PT. This 1-hour webinar will be presented by the people who developed the exporter, and we’ll of course end with a Q&A session. glTF 2.0.

Oct 24, 2017 | Read article... | Permalink

Anyone interested in a Vulkan-OpenGL Khronos Chapter in Bremen?

Looking for like-minded people, sharing knowledge and ideas on current and future graphics technologies including Vulkan and OpenGL. If enough people are interested an official Khronos Chapter will be founded in Bremen. Please join if you are interested.

Oct 17, 2017 | Read article... | Permalink

NVIDIA releases Linux Graphics Debugger 2.2 for OpenGL

Linux Graphics Debugger is a 3D graphics development tool that allows developers to debug and profile OpenGL 4.x on Linux. NVIDIA® Linux Graphics Debugger version 2 is now available with many new features and improvements.

Oct 17, 2017 | Read article... | Permalink

OpenGL Hoodie now available

OpenGL Hoodie

In addition to the OpenGL t-shirts available for purchase online, a new OpenGL Hoodie has been introduced. Buy your hoodie today!

Sep 26, 2017 | Read article... | Permalink

Nsight Visual Studio Edition 5.4 now available

NVIDIA Nsight Visual Studio Edition for Microsoft Visual Studio allows you to build, debug, profile and trace heterogeneous compute, graphics, virtual reality, and UWP applications built with CUDA C/C++, OpenCL, DirectCompute, Direct3D, Vulkan, OpenGL, OpenVR, and the Oculus SDK.  Check out the OpenGL frame debugging, the new Range Profiler for instant GPU bottleneck analysis, and all the new features.

Sep 05, 2017 | Read article... | Permalink

Possible OpenGL 4.6 real-time ray tracing and with polygons? Yes!

Around 2 years in development experimental real-time ray tracing, with polygons and OpenGL 4.6. Used mostly compute shaders. However, the project is very actively changing and developing. At moment in refactoring stage.

Aug 28, 2017 | Read article... | Permalink

New OpenGL 4.6 C++ wrapper - Diamond GL

Looking for a C ++ wrapper for OpenGL? This new young wrapper is currently under heavy development. A similar library is also being developed for WebGL (tygl). Includes: STD library support, GLM library support, Support for “C ++ 14” and Visual Studio.

Aug 28, 2017 | Read article... | Permalink

SilverLining 5.0 SDK Simulates Storm Clouds in OpenGL

Sundog Software released version 5.0 of the SilverLining Sky, 3D Cloud, and Weather SDK, featuring support for OpenGL 2.0 through 4.5. SilverLining is a C++ library that simulates real-time skies for any given time, location, and weather conditions. It implements a variety of volumetric rendering techniques to represent many different 3D cloud types in a physically realistic manner from any angle, while maintaining high frame-rates. SilverLining 5 introduces new hand-modeled storm clouds suitable for use in flight simulators. Large, natural-looking cumulonimbus thunderheads and towering cumulus clouds in various stages of development are included. SilverLining integrates into any OpenGL application easily with simple calls to initialize, update, and draw its skies, clouds, and precipitation effects. Integration code for OpenSceneGraph is included. SilverLining is widely used in the training and simulation industry, and powers the popular “SkyMaxx Pro” add-on for the X-Plane flight simulator.

Aug 18, 2017 | Read article... | Permalink

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