Tools

In the tools section we currently have two different debuggers for you to consider.

BuGLe is a freeware debugger for Linux and other UNIX-like OSes. BuGLe combines a graphical OpenGL debugger with a selection of filters on the OpenGL command stream. The debugger allows viewing of state, textures, framebuffers and shaders, while the filters allow for logging, error checking, video capture and more.

gDEBugger is a full-featured commercial debugger representing the state-of-the-art in debugging on Microsoft Windows 2000 & XP. gDEBugger Linux is now in the final stage of development. The first official version will be available in Q1 2007. Also, for a limited time academic and non-commercial developers can apply for a free one-year license!

GLIntercept is a freeware debugger/logger for Microsoft Windows 2000 & XP. GLIntercept can save function calls, textures, shaders, error states, and framebuffer data to XML or text file logs. Logging can be per-frame or continuous. The plugin system provided also allows real-time editing of shaders and manipulation of OpenGL states.

ShaderDesigner is a free tool for Windows and Linux designed to aid in the task of authoring GLSL vertex and fragment shaders. It allows the developer to work in a full featured IDE with realtime shader rendering, syntax highlighting, code help (e.g. tooltips, autocompletion, function parameter info), access to relevant OpenGL states, offline compilation and shader validation, multiple texture formats, plugin system, and much more.

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