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Table of Contents
- bugle — An OpenGL debugging library
- bugle-statistics — specify formulae and metadata for bugle statistics
- gldb-gui — graphical OpenGL debugger
- bugle-camera — allow the camera to be manipulated
- bugle-checks — check for errors that OpenGL defines as undefined behaviour
- bugle-contextattribs — override attributes during context creation
- bugle-eps — captures vector graphics representatios of scenes
- bugle-error — detect errors in OpenGL calls
- bugle-exe — record a compilable log of OpenGL calls made
- bugle-extoverride — hide OpenGL extensions from an application
- bugle-frontbuffer — force rendering to the front buffer
- bugle-log — configure logging output from other filter-sets
- bugle-logdebug — send GL debug log to bugle log
- bugle-logstats — log statistics to file
- bugle-screenshot — takes screenshots and captures video
- bugle-showerror — reports errors in OpenGL calls
- bugle-showextensions — show which extensions are used by an OpenGL application
- bugle-showstats — render statistics over the display
- bugle-stats_basic — gather frame rate statistics
- bugle-stats_calls — gather call frequency count
- bugle-stats_calltimes — gather call timing
- bugle-stats_fragments — gather fragment counts
- bugle-stats_nv — gather performance data from NVPerfSDK
- bugle-stats_primitives — gather triangle and batch counts
- bugle-trace — record a log of OpenGL calls made
- bugle-unwindstack — recover a stack trace after a segmentation fault
- bugle-wireframe — force rendering in wireframe mode