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OpenGL News Archives

Khronos Group BOF Schedule and related events now online

Jul 24, 2015 | Categories: Developers | Comments

The Khronos Group SIGGRAPH schedule has been posted online. This year Khronos brings four BOFs to the BOF Blitz, a Chapter meetup and a course a party! Khronos is celebrating it’s 15th Anniversary this year, and what a year it’s turning out to be. BOFs include OpenVX & OpenCL, OpenCL, SYCL & SPIR-V, WebGL and glTF and Vulkan, OpenGL, OpenGL ES.

OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition) shipping soon!

Jul 24, 2015 | Categories: Developers | Comments

OpenGL Superbible 7th Edition will be shipping soon. Get your pre-order in now! The book source is now on Github.

Scenomics, LLC releases OpenGL 4.0 Shader Authoring Tools

Jul 23, 2015 | Categories: Applications | Comments

Scenomics, LLC announces the release of OpenGL 4.0 Shader authoring tools. The application supports all five shader stages (vertex, control, evaluation, geometry, and fragment). The application works with versions 400, 410, 420, 430, 440, and 450. Shader runs on GPUs that support OpenGL 4.0 and higher, and can compile GLSL version 400 and higher. Shader provides access to Scenome’s collection of high-quality common services for user interface, 3D modeling, and rendering.

OpenGL Game-GUI - Simple skinnable Widgets for Games

Jul 20, 2015 | Categories: Developers | Applications | Comments

Game-GUI is easy to use and features TTF fonts, UTF8, skins, callbacks, alpha-blending, custom mouse pointers, multi-screen support and also includes a basic file-browser as well as a complete window manager. It is based on OpenGL/GLSL and includes samples for GLUT and QT5. Licensed under MIT

CPPlay c/c++11 interpreted environment version 1.2 released

Jul 14, 2015 | Categories: Applications | Comments

CPPlay features a c/c++11 interpreter with OpenGL integration, based on LLVM and the current version of OpenGL on Mac OSX. It is available on Apple Mac App Store. Due to being interpreted it is perfect for learning OpenGL quicker and for creating prototypes, demos, games, interactive applications and for creative coding.

AMD releases Catalyst 15.7 Linux driver with a fix for OpenGL on RHEL 7.1

Jul 09, 2015 | Categories: Developers | Processors | Comments

AMD has released the Catalyst 15.7 driver for Linux. Included in the change log AMD has listed Multi-Device support for OpenCL 2.0. Among the resolved issues is a fix for segmentation faults observed while launching some OpenGL games in RHEL7.1.

OpenGL GPU-accelerates Adobe Illustrator CC 2015

Jul 03, 2015 | Categories: Developers | Comments

GPU-acceleration is the major performance enhancement to Adobe Illustrator CC 2015.  This SIGGRAPH paper Accelerating Vector Graphics Rendering using the Graphics Hardware Pipeline explains how OpenGL GPU-accelerates the PDF-based vector graphics rendering model used by Illustrator.  Attend the paper presentation at SIGGRAPH 2015 in Los Angeles.

Remograph Releases OpenGL-based Remo 3D v2.5

Jun 29, 2015 | Categories: Applications | Comments

Remograph today announced the release of Remo 3D v2.5. This new version 2.5 of Remo 3D brings a new Modify UV tool, improvements to the script and macro support and other various fixes. The full list of new features and improvements can be found in the release notes on our website. Remo 3D was developed using OpenGL, OpenSceneGraph, FLTK and Lua.

AMD Radeon R9 Series Graphics Cards to support and Vulkan

Jun 25, 2015 | Categories: Developers | Processors | Comments

AMD’s Radeon R9 Series Graphics Cards delivers more than 3x the bandwidth per watt over GDDR5 along with a 4096-bit memory interface for incredible new advances in power and efficiency. Optimized performance for next-gen APIs including Vulkan and is designed from the ground up to give you everything you need to enjoy the latest games. OpenGL 4.5 support is coming.

CryEngine 3 now fully supports Linux and OpenGL

Jun 24, 2015 | Categories: Applications | Comments

CryEngine, the game engine developed by Crytek that is used by a number of large games including Crysis, Homefront: The Revolution, Ryse, and Star Citizen, now officially supports Linux. As a rather pleasing side effect of Linux support, CryEngine now also has a full-featured OpenGL rendering implementation.

Mesa 3D Graphics Library 10.6.0 Adds Support for New OpenGL Extensions

Jun 16, 2015 | Categories: Developers | Comments

Mesa 10.6.0 adds support for several new OpenGL extensions to various video drivers. It’s a lengthy list, so you’ll need to check it out in the release notes. As well, it looks like OpenVG support has been removed.

OGLplus 0.62.0 released

Jun 12, 2015 | Categories: Developers | Comments

OGLplus is a collection of open-source, cross-platform libraries which implement an object facade over the OpenGL, OpenAL and EGL C-language APIs. It automates resource and object management, error handling and makes the use of these libraries in C++ safer and more convenient.

CPPlay 1.1 c/c++11 interpreter released

Jun 10, 2015 | Categories: Applications | Comments

CPPlay features a c/c++11 interpreter with OpenGL integration, based on LLVM and the current version of OpenGL on Mac OSX. It is available on Apple Mac App Store. Due to being interpreted it is perfect for learning OpenGL quicker and for creating prototypes, demos, games, interactive applications and for creative coding.

Khronos Boston Chapter Meetup Realtime Fluid Simulation using OpenGL

May 27, 2015 | Categories: General | Developers | Comments

Boston Khronos Chapter invites you to a presentation and demonstration of realtime fluid simulation using OpenGL compute shaders. Microsoft will be hosting our second event of the year at One Cambridge Center on Thu Jun 4, 6-9PM. The event will feature an in-depth talk on OpenGL and GLSL in simulation applications and will include a live demo. After the talk, there will be time for demos and networking.

ogldev: ‘SSAO With Depth Reconstruction’ tutorial published

May 26, 2015 | Categories: Applications | Comments

The 46th installment in a series of tutorials dedicated to promoting modern OpenGL development, with a focus on version 3.x and beyond. This tutorial is based on the previous one and adds depth reconstruction to the SSAO algorithm.

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