OpenGL Headline News
Fast correct soft shadows using OpenGL API with source
Category: Developers •
Sep 21, 2004
This classic shadow mapping approach to create correct soft shadows allows complex scenes to be shadowed realtime even on old hardware (83k triangles on GF4/4200 at 23fps). Includes source code. Implementation requires OpenGL 1.5 and nVidia GPU, GF3 or higher.
