Part of the Khronos Group
News Type Content of interest to everyoneGeneral Content for developers & codersDeveloper 3D applications & gamesApplications & Games 3D graphics cardsProcessors

OpenGL Headline News

OpenGL LOVE Engine architecture explained

Jun 27, 2009

OpenGL veteran Eskil Steenberg in his latest blog explains the architecture and optimization strategies used for his upcoming non-photorealistic game LOVE. By using some radical OpenGL optimizations the engine is able to render beautiful images of dynamic environments at high frame rates and high resolution on inexpensive hardware. For screen shots and video visit this page.

Category: DevelopersCommentsPermalink

3D surgical simulator based on OpenGL

Jun 25, 2009

The Visible Ear Simulator, is a beta-freeware drilling simulator developed by the Danish National Hospital and the Alexandra Institute. It will aid surgeons in developing their temporal bone drilling skills. The simulator is based on OpenGl and uses advanced shaders to accelrate the interactive volume rendering.

Category: ApplicationsCommentsPermalink

AGI Releases Insight3D – an OpenGL Based Component for 3D Aerospace and GIS Visualization

Jun 24, 2009

AGI announces Insight3D - a .NET control that lets developers add 3D visualization to their aerospace and GIS applications. Insight3D supports terrain, imagery, 3D models, satellite orbits, aircraft routes and more. Objects can be animated and also interacted with through picking and flexible camera control. GLSL is used to accurately position objects over globe and space distances, project video onto terrain, render text and markers, conform polygons to terrain, and more. Insight3D is free for development and non-commercial use.

Category: ApplicationsCommentsPermalink

The Open Toolkit 0.9.9 brings OpenCL to .Net

Jun 24, 2009

The Open Toolkit is a set of advanced, cross-platform bindings to OpenGL, OpenCL and OpenAL for Mono/.Net. The latest release adds support for the OpenCL ‘flat’ API and improves platform integration and speed.

Category: DevelopersCommentsPermalink

OpenSceneGraph Professional Services releases OpenGL based OpenSceneGraph 2.8.1

Jun 23, 2009

OpenSceneGraph Professional Services announces the release of OpenSceneGraph 2.8.1. OpenSceneGraph 2.8 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance.

Category: DevelopersApplicationsCommentsPermalink

Boris Continuum Complete 6 AVX adds new OpenGL accelerated filters

Jun 23, 2009

Boris FX has released the full version of Boris Continuum Complete 6 AVX. The plug-in adds nearly 200 filters to video and film editing programs such as Final Cut Pro, Motion, and Adobe After Effects. Included in the almost 200 filters are OpenGL accelerated filters including Lightning and Title Mosaic and the 3D text generator.

Category: ApplicationsCommentsPermalink

ALT Software to deliver DO-178B certifiable OpenGL drivers for the ATI Radeon™ E4690

Jun 23, 2009

ALT Software, the leading provider of advanced graphics software for safety-critical embedded systems, today announced its commitment to deliver DO-178B certifiable OpenGL drivers for the ATI Radeon™ E4690, AMD’s newest high performance embedded graphics accelerator. As part of its commitment to AMD’s Embedded GPU roadmap, ALT Software will be delivering both OpenGL SC (Safety Critical) and OpenGL ES 2.0 support for the ATI Radeon E4690.

Category: DevelopersApplicationsCommentsPermalink

GPU Developers Summit—tutorials, presentations on OpenCL, OpenGL, C++ and more

Jun 19, 2009

The GPU Developers Summit will be a 3-day series of technical presentations, tutorials and panels aimed at developers of consumer, professional and high performance computing applications looking to exploit more of the GPU’s parallel processing power using industry-standard languages such as C/C++ and Fortran as well as APIs such as Direct3D, DirectX Compute, OpenCL™ and OpenGL.

Category: DevelopersCommentsPermalink

Use tessellation in OpenGL to render at 6-times the speed

Jun 19, 2009

By using tessellation in OpenGL, the same level of detail can be rendered at 6-times the speed and save more than 50% of video memory, not to mention the bandwidth saved from uploading significantly less geometry. Very little work is needed to get tessellation running on a FirePro or Radeon card in any OpenGL app. Just enable tessellation state in OpenGL with the AMD_vertex_shader_tessellator and pick your tessellation factor based on how detailed you would like the geometry to be. The application vertex shaders can also be updated to correct texture coordinates based on the generated geometry.

Category: DevelopersCommentsPermalink

Modular and Procedural system for City generation using OpenGL

Jun 19, 2009

Structure is a procedural system generating virtual cities including destroyable building interiors. For rendering of the massive city the system is using OpenGL hardware acceleration and ARB_occlusion_query.

Category: ApplicationsCommentsPermalink

Column Header
Official OpenGL 3.1 feedback thread

RSS Feeds

OpenGL News Feeds

Subscribe to OpenGL News by Email


Job Feeds

Subscribe to OpenGL.org Job Board by Email


Featured Book

OpenGL-book
Mobile 3D Graphics with OpenGL ES and M3G


Links



Recent OpenGL
Job Postings

  • Embedded Developer (Ottawa, Cistel Technology Inc.)
  • Sr. Engineer, Multimedia (Redwood City, California, Sony Ericsson)
  • HW Design Engineer (Cambridge, ARM)
  • Graphics Software Team Lead (Cambridge, ARM)
  • OpenGL-ES (Pune [India], Impetus-People)
  • Software Engineer/ (Atlanta Georgia, Rockwell Collins, Inc. /)
  • Open GL Engineer (North London, abrs)
  • SWE - Rendering (Minneapolis, MN, Vital Images)
  • opengl (Ft Worth, TX, Triple Crown Consulting)
  • opengl contract (Ft Worth, TX, Triple Crown Consulting)

» View All Listings

News Highlights from June 2009

  • Use tessellation in OpenGL to render at 6-times the speed
  • OSG Composer, OpenGL Interactive 3D scene editor, released
  • Lightsprint global illumination breaks 1000fps
  • gDEBugger iPhone - Beta Program
  • GPU Developers Summit—tutorials, presentations on OpenCL, OpenGL, C++
  • Grome 2 OpenGL Based Modeler Released
  • AMD Triples the Performance of ATI Embedded Graphics Chips-support OpenGL 3.0
  • TNGViewer updates cross-platform OpenGL viewer
  • Everest Ultimate Edition is released-System Diagnostics and Benchmarking with OpenGL 3.0 support
  • 3D surgical simulator based on OpenGL
Column Footer

temperature-friend