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OpenGL Headline News

Mesa 3D 9.1 Released

Category: GeneralDevelopersComments Permalink

Feb 25, 2013

Mesa 3D is a free and opensource implementation of OpenGL. Version 9.1 brings support for Intel’s Haswell processors. Radeon HD 2000 to 6000 series driver now supports OpenGL 3.1 core profile. Multisample anti-aliasing support on Radeon X1000 series was also added. OpenGL ES 3.0 is now supported on Intel HD Graphics 2000, 2500, 3000, and 4000. The new version also includes basic components to support OpenGL 3.2 and 3.3.

OpenGL Samples Pack 4.3.2.0 released

Category: DevelopersComments Permalink

Feb 20, 2013

The OpenGL Samples Pack 4.3.2.0 mainly adds MacOS X support through a set of 27 OpenGL 3.2 samples and it restaures Linux support. This has been made possible by replacing FreeGLUT by GLFW and removing GLEW which doesn’t support the core profile. The 27 OpenGL 3.2 samples are essentially back port of previously OpenGL 3.3 samples.

NVIDIA/AMD OpenGL Benchmarks Of Unigine Valley

Category: GeneralDevelopersComments Permalink

Feb 18, 2013

Continuing in the exclusive coverage of the yet-to-be-released Unigine Valley, Phoronix has posted some initial performance results for this visually-amazing multi-platform tech demo / benchmarks when using the OpenGL 3.2 Core renderer on Ubuntu Linux. A range of NVIDIA GeForce and AMD Radeon graphics cards were used for this initial testing of Unigine Valley. There’s also benchmarks in this article of Unigine Heaven 4.0, which was just released.

OGLplus 0.26.0 released

Category: DevelopersComments Permalink

Feb 14, 2013

OGLplus is an open-source library implementing an object-oriented facade over the OpenGL (version 4) C-language API. It provides wrappers which automate resource management and make the use of OpenGL in C++ safer and more convenient. OGLplus comes with more than 100 examples of usage and several tutorials.

Modern OpenGL tutorials

Category: DevelopersApplicationsComments Permalink

Feb 14, 2013

A series of articles about modern OpenGL on Mac, with a focus on making games. All the code is open source, and downloadable from github. You can find more tutorials and code samples on the OpenGL Community wiki.

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