OpenGL Headline News
OpenGL LOVE Engine architecture explained
Jun 27, 2009
OpenGL veteran Eskil Steenberg in his latest blog explains the architecture and optimization strategies used for his upcoming non-photorealistic game LOVE. By using some radical OpenGL optimizations the engine is able to render beautiful images of dynamic environments at high frame rates and high resolution on inexpensive hardware. For screen shots and video visit this page.
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3D surgical simulator based on OpenGL
Jun 25, 2009
The Visible Ear Simulator, is a beta-freeware drilling simulator developed by the Danish National Hospital and the Alexandra Institute. It will aid surgeons in developing their temporal bone drilling skills. The simulator is based on OpenGl and uses advanced shaders to accelrate the interactive volume rendering.
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AGI Releases Insight3D – an OpenGL Based Component for 3D Aerospace and GIS Visualization
Jun 24, 2009
AGI announces Insight3D - a .NET control that lets developers add 3D visualization to their aerospace and GIS applications. Insight3D supports terrain, imagery, 3D models, satellite orbits, aircraft routes and more. Objects can be animated and also interacted with through picking and flexible camera control. GLSL is used to accurately position objects over globe and space distances, project video onto terrain, render text and markers, conform polygons to terrain, and more. Insight3D is free for development and non-commercial use.
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The Open Toolkit 0.9.9 brings OpenCL to .Net
Jun 24, 2009
The Open Toolkit is a set of advanced, cross-platform bindings to OpenGL, OpenCL and OpenAL for Mono/.Net. The latest release adds support for the OpenCL ‘flat’ API and improves platform integration and speed.
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OpenSceneGraph Professional Services releases OpenGL based OpenSceneGraph 2.8.1
Jun 23, 2009
OpenSceneGraph Professional Services announces the release of OpenSceneGraph 2.8.1. OpenSceneGraph 2.8 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance.
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Boris Continuum Complete 6 AVX adds new OpenGL accelerated filters
Jun 23, 2009
Boris FX has released the full version of Boris Continuum Complete 6 AVX. The plug-in adds nearly 200 filters to video and film editing programs such as Final Cut Pro, Motion, and Adobe After Effects. Included in the almost 200 filters are OpenGL accelerated filters including Lightning and Title Mosaic and the 3D text generator.
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ALT Software to deliver DO-178B certifiable OpenGL drivers for the ATI Radeon™ E4690
Jun 23, 2009
ALT Software, the leading provider of advanced graphics software for safety-critical embedded systems, today announced its commitment to deliver DO-178B certifiable OpenGL drivers for the ATI Radeon™ E4690, AMD’s newest high performance embedded graphics accelerator. As part of its commitment to AMD’s Embedded GPU roadmap, ALT Software will be delivering both OpenGL SC (Safety Critical) and OpenGL ES 2.0 support for the ATI Radeon E4690.
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GPU Developers Summit—tutorials, presentations on OpenCL, OpenGL, C++ and more
Jun 19, 2009
The GPU Developers Summit will be a 3-day series of technical presentations, tutorials and panels aimed at developers of consumer, professional and high performance computing applications looking to exploit more of the GPU’s parallel processing power using industry-standard languages such as C/C++ and Fortran as well as APIs such as Direct3D, DirectX Compute, OpenCL™ and OpenGL.
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Use tessellation in OpenGL to render at 6-times the speed
Jun 19, 2009
By using tessellation in OpenGL, the same level of detail can be rendered at 6-times the speed and save more than 50% of video memory, not to mention the bandwidth saved from uploading significantly less geometry. Very little work is needed to get tessellation running on a FirePro or Radeon card in any OpenGL app. Just enable tessellation state in OpenGL with the AMD_vertex_shader_tessellator and pick your tessellation factor based on how detailed you would like the geometry to be. The application vertex shaders can also be updated to correct texture coordinates based on the generated geometry.
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Modular and Procedural system for City generation using OpenGL
Jun 19, 2009
Structure is a procedural system generating virtual cities including destroyable building interiors. For rendering of the massive city the system is using OpenGL hardware acceleration and ARB_occlusion_query.
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