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OpenGL Headline News

Khronos Drives Evolution of Cross-Platform 3D Graphics with Release of OpenGL 4.1 Specification

Category: GeneralDevelopersComments

The Khronos™ Group today announced the immediate release of the OpenGL® 4.1 specification, bringing the very latest graphics functionality to the most advanced and widely adopted cross-platform 2D and 3D graphics API (application programming interface). OpenGL 4.1 is the sixth update to OpenGL specification in two years, continuing the rapid evolution of this royalty-free specification. This new version continues to maintain full backwards compatibility to enable developers to begin using new features whenever they choose, while portably accessing state-of-the-art GPU functionality across diverse operating systems and platforms. New functionality in the core OpenGL 4.1 specification includes full compatibility with OpenGL ES 2.0 APIs, the ability to query and load a binary for shader program objects to save re-compilation time, the capability to bind programs individually to programmable stages for programming flexibility, 64-bit floating-point component vertex shader inputs for higher geometric precision and multiple viewports for a rendering surface for increased rendering flexibility.

Latest specifications can be downloaded today in OpenGL Registry.
Official feedback thread for OpenGL 4.1
OpenGL 4.1 Reference Card

OpenGL 3.3 and 4.1 reference pages now online

Category: GeneralDevelopersComments

Jul 29, 2010

You asked, we listened.The OpenGL reference pages have been updated for OpenGL 4.1 and OpenGL 3.3. Both sets of reference pages are now online.

OpenCL BOF and OpenGL BOF presentation slides from SIGGRAPH available online

Category: DevelopersComments

Jul 29, 2010

Did you miss either the OpenCL BOF or the OpenGL BOF at SIGGRAPH? You can now view the presentation slides online. Included from the OpenCL BOF is the Overview with Neil Trevett, Rendering the Breeze with Graphic Remedy, Intel and OpenCL and Optical Flow with NVIDIA. The following presentations are available from the OpenGL BOF: What’s new with OpenGL 4, GLSL 4 tips and tricks, an Ecosystem update, Graphics benchmarking goes to 11, and Mixed OpenGL and OpenCL debugging and profiling using gDEBugger.

Leadwerks Engine 2.4 and pureLIGHT powered by OpenGL

Category: ApplicationsComments

Jul 28, 2010

Leadwerks Engine 2.4 is now available, featuring integration with pureLIGHT lightmapping. Leadwerks deferred dynamic lighting combines with pureLIGHT global illumination lightmaps to deliver the most advanced real-time lighting in the world. Leadwerks Engine 2.4 also supports dynamic colored shadows for stained glass effects. Particles can cast translucent shadows that combine with solid shadows, and volumetric clouds can now cast real shadows on the ground. Leadwerks Engine is powered by OpenGL and supports direct OpenGL programming and custom GLSL shader effects.

NVIDIA OpenGL 4.x Talk at SIGGRAPH

Category: DevelopersComments

Jul 28, 2010

Join Barthold Lichtenbelt and Mark Kilgard at an NVIDIA-sponsored session dedicated to OpenGL at SIGGRAPH 2010 to learn about OpenGL 4.x. Join the free lecture Wednesday, July 28th from 10:15-11:30 in Room 402.B for the Los Angeles Convention Center.

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