OpenGL Headline News

AMD community blog on “Low Overhead OpenGL”

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Jul 29, 2014

Graham Sellers from AMD recaps his GDC talk on Approaching Zero Driver Overhead (AZDO) with OpenGL.

Khronos Toronto Chapter to compare web graphic tools to OpenGL native graphic tools

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Jul 25, 2014

If you work with graphics for the web, this means Chrome or Firefox developer tools are essential tools. Join the Khronos Toronto Chapter to discuss and learn about the latest web tools in Firefox and Chrome for WebGL and WebCL. OpenGL folks, there’ll be a discussion to compare web graphics tools to native graphics tools.

NVIDIA GameWorks OpenGL Graphics and Compute Samples

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Jul 18, 2014

The OpenGL Graphics and Compute Samples pack is a resource for cross-platform OpenGL 4 (GL4) and OpenGL ES 2 and 3 (ES2 and ES3) development, targeting Android, Windows, and Linux (x86/x64 and Linux for Tegra). The samples run on all four target platforms from a single source base. Advanced OpenGL features such as Tessellation Shaders, Geometry Shaders, Compute Shaders, Direct State Access, Texture Arrays and Instancing are all demonstrated. In addition, support for NVIDIA’s NSight Tegra Visual Studio plug-in means that developers can experiment with their effects on Windows OpenGL and immediately rebuild and retarget to run on Android Tegra systems, including Tegra K1.

Beyond Porting: How Modern OpenGL Can Radically Reduce Driver Overhead

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Jul 16, 2014

With SIGGRAPH 2014 around the corner, I felt it fitting to post this Steam dev days talk from earlier this year, featuring John MacDonald and Cass Everitt:

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