OpenGL Headline News
EGL Working Group Requests Feedback on Change in Attribute List Type
Category: Developers • Comments Permalink
Oct 01, 2013
The Khronos EGL Working Group is requesting feedback on a change to the definition of EGLint that would disallow using handles as attribute values. If you have feedback on this change, please post it in the discussion boards where the proposed change is described in more detail.
Steam OS gets a boost with NVIDIA engineers to optimize OpenGL drivers
Category: General • Applications • Comments Permalink
Sep 26, 2013
Most likely you’ve already heard that Steam OS, a Linux based operating system for the television, is coming soon. Valve, creator of Steam, has announced it’s own line of hardware called Steam Machine and that 300 lucky folks will get an early version to play with. There are few details as to what the box will be made of, or what it will look like, but NVIDIA just announced that they’ve had engineers on the ground at Valve, helping to optimize the OpenGL drivers for better performance.
ClanLib SDK 3.0.0 Released
Category: Developers • Comments Permalink
Sep 25, 2013
The ClanLib C++ Game SDK has been updated. Key updates include OpenGL 4.4 context support, enhanced batching for all 2D primitives and an integrated 3D scene management module.
GLFW 3.0.3 released
Category: Developers • Comments Permalink
Sep 25, 2013
GLFW is a library for portable OpenGL application development. It manages windows, OpenGL contexts, resolution switching and provides keyboard, mouse, gamepad and time input. Version 3.0.3 adds fixes for a number of bugs that together affect all supported platforms, most notably MinGW compilation issues and cursor mode issues on OS X.

