Headline News
Shaderific 2.5 adds support for particle systems
Dec 20, 2012
Shaderific 2.5 is now available. Shaderific is an educational app for iPad, iPhone and iPod touch that helps computer science students and experienced developers to get started with OpenGL ES 2.0 shader development. This update adds support for particle systems with spherical and cubic shape. The number of particles (particle density) can be changed in a range of 1,000 to 100,000 particles without interrupting the rendering loop. The added multitouch support provides shader programs with access to a new uniform array containing the screen coordinates of the respective touches. Furthermore, shader programs can now make use of the whole screen real estate by using full screen mode. This can be very useful to prototype image processing shaders (e.g. texture blending).
Category: Developers • Applications • (0) Comments • Permalink
Qt 5 has been released
Dec 20, 2012
The Qt Project is proud to announce the final release of Qt 5. It is the latest version of the Qt C++ UI framework and the foundation for a new way of developing applications, where Qt Quick is in the center of Qt. Qt 5 continues to offer all of the power of native Qt C++ enabling highly sophisticated user experiences, offering applications the full capabilities of OpenGL/OpenGL ES graphics acceleration. Planning has already started for an even greater role of OpenGL in Qt 5.1.
Category: Applications • (0) Comments • Permalink
SIGGRAPH Asia OpenGL Presentations Available
Dec 18, 2012
SIGGRAPH Asia included Khronos presentations on OpenGL SC and teaching OpenGL.
Category: Developers • (0) Comments • Permalink
OpenGL at Qt Developer Days 2012
Dec 13, 2012
Back in October KDAB hosted Qt Developer Days 2012 in Berlin. All the presentations from the conference were recorded and are now available online. There were also two presentations about OpenGL with soon to be released Qt 5: OpenGL with Qt 5 and Modern Shader-based OpenGL Techniques.
Category: Developers • (0) Comments • Permalink
Retrobooster Gets Playable Demo
Dec 10, 2012
Really Slick is making an upcoming 2.5D survival shooter and cave-flyer called Retrobooster. The graphics for this game are created with OpenSceneGraph, an OpenGL-based scene graph. It also contains a custom particle effects engine made with raw OpenGL. A new playable demo has just been released for Windows and Linux so that players can try the first few levels. Retrobooster is scheduled to be completed sometime in 2013.
Category: Applications • (0) Comments • Permalink
Khronos Releases Significant OpenCL 1.2 Specification Update
Nov 29, 2012
The Khronos™ Group today announced the ratification and public release of an update to the OpenCL™ 1.2 specification, the open, royalty-free standard for cross-platform, parallel programming of modern processors. This backwards compatible version updates the core OpenCL 1.2 specification with bug fixes and clarifications and defines additional optional extensions for enhanced performance, functionality and robustness for parallel programming on a wide variety of platforms.
Category: Developers • Permalink
Programming NV_path_rendering
Nov 28, 2012
This annex expands upon how to program the NV_path_rendering extension described in the GPU-accelerated Path Rendering SIGGRAPH Asia paper.
Category: Applications • Permalink
DiSTI’s GL Studio Illumenated by New Runtime Engine
Nov 27, 2012
The DiSTI Corporation announced the debut of Lumen, GL Studio’s new runtime engine. GL Studio powered by Lumen provides enhanced development features and increased capabilities. Among the set of new features, Lumen allows GL Studio users to integrate their graphical content with DirectX based scene generators opening up deployment options beyond the standard OpenGL landscape.
Category: Applications • Permalink
Better syntax highlighting for GLSL
Nov 27, 2012
Sadly, syntax highlighting for GLSL shaders in QTCreator and Kate (KDE) didn’t catch up with the latest language definitions. This posting provides an updated syntax definition that supports up to GLSL 4.30 as well as shaders for OpenGL ES 2.0/3.0. Based on the #version definition inside of the shader it even is able to detect the language version and mark only available keywords, build-in variables and functions as such. Notes to install the free glsl.xml file are provided.
Category: Developers • Applications • Permalink
Jellypie Software Release 3D Box Shot Pro v2
Nov 26, 2012
Jellypie Software are delighted to announce the release of 3D Box Shot Pro v2. Featuring all new OpenGL driven embossing, debossing and environment mapping effects, 3D Box Shot Pro v2 now includes some amazingly detailed iPhone 5 models that are rendered in real time using the OpenGL rendering engine. The new effects allow you create amazing bump mapped virtual packaging for Software Boxs, DVD Cases, eBook Covers, iPhones, Cans and computer monitors. 3D Box Shot Pro v2 can also now import external .md2 models as well as .3ds files. With print quality rendering of images of upto 67 mega pixels, 3D Box Shot Pro is perfect for creating virtual packaging images for use on the web or in print.
Category: Applications • Permalink
Color management suite based on OpenGL
Nov 20, 2012
The MAÏDOTEC Suite allows understanding, visualizing and controlling all aspects of color management. Based entirely on an OpenGL engine, it includes an innovative graphic user interface combining 2D and 3D widgets. All color manipulations, including image processing in very high resolution and display of high dynamic color images are GPU based and fully interactive. The MAÏDOTEC Suite is multiplateform and available on Windows, Mac OS and Linux. A free demo version is also available.
Category: Applications • Permalink
OpenGL Loader Generator 1.0 Release
Nov 09, 2012
Say goodbye to old, monolithic OpenGL loaders like GLEW. You’ll never get another “unresolved external” linker error again. The OpenGL Loader Generator is out of Beta and ready for your code. This is a tool that generates a header and source file that you include directly in your project. It gives you the extensions you ask for, without the clutter of 600KB headers of stuff you never use. You include the files directly in your project, just like regular header and source files. No libraries to build or link to.
Category: Developers • Permalink
GLFW 2.7.7 released
Nov 09, 2012
GLFW is a library for portable OpenGL application development. It manages windows and OpenGL contexts, resolution switching, keyboard, mouse, joystick and time input, and more. Version 2.7.7 adds several bug fixes, Visual C++ 2012 project files and support for more swap interval methods on X11.
Category: Developers • Permalink
The SuperShaper is now OpenSource
Nov 08, 2012
The SuperShaper is a desktop application for Windows which allows creating high detail 3D meshes from the “Super Formula”. It features: - OpenGL 3.2 rendering in a wxWidgets GUI - Support for meshes of up to 1 million vertices. - OpenCL acceleration for real-time manipulation and morphing of the shapes - OBJ export of the shapes for use in other software. The project is now OpenSource.
Category: Developers • Applications • Permalink
ogldev: modern OpenGL tutorials ported to Windows
Nov 08, 2012
All the OpenGL tutorials at http://ogldev.atspace.co.uk/ are now available for Windows users for building under Visual Studio 2010.
Category: Developers • Permalink
