Just trying to give my background an all black color, i’m getting white:
void renderScene() // Here's Where We Do All The Drawing
{
// Clear Screen And Depth Buffer
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Reset The Current Modelview Matrix
glLoadIdentity();
glClearColor(0.0, 0.0, 0.0, 0.0);
}
int main(int argc, char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowPosition(100,100);
glutInitWindowSize(320,320);
glClearColor(1.0, 1.0, 0.0, 0.0);
glutCreateWindow("cube - GLUT Tutorial");
//reg callbacks
glutDisplayFunc(renderScene);
glutIdleFunc(renderScene);
glEnable(GL_DEPTH_TEST);
glutMainLoop();
return 1;
}