For next version of OpenGL 4.6.
Develop bindless texture functionality into an ARB and core part of the specification. Not an extension as is currently the case.
I certainly hope that something along these lines is in-works for OpenGL-NG.
For next version of OpenGL 4.6.
Develop bindless texture functionality into an ARB and core part of the specification. Not an extension as is currently the case.
I certainly hope that something along these lines is in-works for OpenGL-NG.