I run
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxVertUniformsVect);
and get 1024.
Than in GLSL I do
uniform mediump vec4[1020] instance_mat
and that was ok. But with vec3/vec2/float it fails:
uniform mediump float[1030] instance_mat; // fails
//uniform mediump vec2[1030] instance_mat; // and this
//uniform mediump vec3[1030] instance_mat; // and this
With following error:
cannot locate suitable resource to bind variable “instance_mat”. Possibly large array.
The question is: Does GL_MAX_VERTEX_UNIFORM_VECTORS return the number of all kind of arrays, no matter what size they are?
I mean, no matter does this float/vec2/vec3/vec4 - all counts as one VERTEX_UNIFORM_VECTOR?