Hello,
I’m working with OpenGL ES 2.0 which does not support 2D texture arrays. For my image processing project I need to have access to more than jsut one 1024x1024 texture per shader pass.
Is there a simple way of doing this with ES 2.0?
My idea was to abuse Cubemaps for that purpose and just use the 6 faces as a texture array?
Thanks so far,
Elfeck