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Thread: Cube and shadow multisample textures

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  1. #1
    Junior Member Regular Contributor
    Join Date
    Mar 2009
    Seattle, WA

    Cubemap lookup jitter

    Does anyone have a quick formula for adding offsets when taking multiple samples in a cubemap shadow lookup? With a 2D texture, you can just take 1.0/textureSize for the offset, but with 3D cubemap coordinates it's a little harder.
    Last edited by JoshKlint; 09-23-2013 at 10:39 AM.

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