I’m not sure if this is an OpenGL forum question, or a Visual Studio question.
I have created an x64 Windows build of a complex Windows Forms Application. I have correctly referenced the 64 bit versions of OpenGL and GLEW libraries, but I get hundred of linking errors. I am able to import all of the files into a new project and compile it, but I can’t get access to the image resources on the forms when they are imported into another project, so I’m not sure the best way to solve this problem. I either need to solve the OpenGL linking problem, or import my images dynamically, which will take days of re-coding.
Has anyone had this OpenGL Link problem when porting over to x64?
I appreciate any guidence.