hi all,
i just downloaded a obj file plus textures from a old counterstrike map.
when i open the obj in blender the map is shown and textured perfectly fine.
Now i wanted to liad it in my engine and i just took a look at the texture coordinates in the obj file, and came across somesthing like this.
vt 11.2917 -7.3542 0.0000
vt 1.4141 -0.6875 0.0000
vt -0.9193 -0.6875 0.0000
vt 1.4141 -0.9141 0.0000
vt -7.3542 -5.5000 0.0000
well i know that you can set that kind of coords and that opengl will just repeat texture,
but all the text coords for the meshes are set in this strange way … and looking in the UV editor of blender
the vertex is not evel close to the texture …
am i missunderstanding somthing here … or is there a diffent way to describe textures ?
dank
uwi