Hi everybody,
I can see a red and green triangle with this code:
vert.setVertices(( new float[] { -14302f,-12200f, 1, 0, 0, 1,
-14300f,-12200f, 1, 0, 0, 1,
-14301f,-12202f, 1, 0, 0, 1,
-14305f,-12200f, 0, 1, 0, 1,
-14308f,-12200f, 0, 1, 0, 1,
-14306f,-12202f, 0, 1, 0, 1,}),0, 6 * 6);
gl.glViewport(0, 0, width, height);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
GLU.gluPerspective(gl, 67, width/ height, 1f, 15f);
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
GLU.gluLookAt(gl, -14301f, -12201f, 10f, -14301f, -12201f, 0, 0, 1, 0);
But can’t see changing the first “1” for “2” in my coords.
vert.setVertices(( new float[] { -24302f,-22200f, 1, 0, 0, 1,
-24300f,-22200f, 1, 0, 0, 1,
-24301f,-22202f, 1, 0, 0, 1,
-24305f,-22200f, 0, 1, 0, 1,
-24308f,-22200f, 0, 1, 0, 1,
-24306f,-22202f, 0, 1, 0, 1,}),0, 6 * 6);
gl.glViewport(0, 0, width, height);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
GLU.gluPerspective(gl, 67, width/ height, 1f, 15f);
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
GLU.gluLookAt(gl, -24301f, -22201f, 10f, -24301f, -22201f, 0, 0, 1, 0);
I only change the triangles and cam position.
What’s is wrong?
Thanks.