Is GL_ARB_vertex_blend deprecated?
Is there an efficient way to do vertex blending without using GL_ARB_vertex_program or writing GLSL shaders?
Thank you,
Robert MacHardy
Is GL_ARB_vertex_blend deprecated?
Is there an efficient way to do vertex blending without using GL_ARB_vertex_program or writing GLSL shaders?
Thank you,
Robert MacHardy
On modern cards GL_ARB_vertex_blend simply generates a shader for you. Just like most other deprecated stuff.
So, either use it despite being deprecated, or finally get updated
Is there an efficient way to do vertex blending without using GL_ARB_vertex_program or writing GLSL shaders?
ARB_vertex_blend was never well supported. I don’t think NVIDIA ever supported it.
So really, no. Use shaders.
I found that this was deprecated by browsing forums for vertex blending information. Is there a better way to see if extensions are deprecated, a list somewhere perhaps?
Thank you,
Robert MacHardy
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