Is there a C++ wrapper thats very close to the normal C OpengL api? Ones I have found are really outdated.
Why would you need one?
Because I hate using C
Are you looking for an object-oriented wrapper that encapsulates the functionality of OpenGL into classes or a simple wrapper around a drawable context that you can then use with standard OpenGL calls?
If you are seeking the latter then you may wish to consider gtkmm and gtkglextmm which provide a good solution for C++ and OpenGL as well as good integration with the underlying UI. I believe that Qt from Trolltech also provides similar functionality.
This is really strange, as they are both actually the same
not really perce. Since C doesnāt have a stricter conformance. No class/struct objects. It does have struct but itās different from C++'s. etc
My point was that I donāt imagine anything useful coming from creating a C++ wrapper for OpenGL calls (I am fully aware of differences between C++ and C); to be honest, such wrapper is really pointless in my eyes. Can you provide me with a link to that āoutdatedā ones, I would really love to have a look at this curiosity.