Hi, guys.
I have a question about using glStencilFunc multiple times and drawing primitives. For example,
glStencilFunc(GL_EQUAL, 0x4, 0x4);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
glStencilFunc(GL_NEVER, 0x0, 0x0);
glStencilOp(GL_INVERT, GL_INVERT, GL_INVERT);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
glColor3f (1.0f, 1.0f, 0.0f);
glBegin(GL_QUADS);
glVertex2f(-0.75f, -0.25f);
glVertex2f(0.75f, -0.25f);
glVertex2f(0.75f, 0.25f);
glVertex2f(-0.75f, 0.25f);
glEnd();
What is happening from the codes?? Are the previous glStencilFunc and glStencilOp working?
Thanks.