hi, my graphic board is a geforce fx 5200 and I have the latest nvdia driver. I can run some shaders and I develop them with opengl shader designer.
I want put this shaders in my c++ aplication but when I use:
fragment = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); or any other glsl function like glShaderSourceARB or glAttachObjectARB an error show that functions undeclared (like this: shader.cpp:11:error glCreateShaderObjectARB undeclared)
Im using the glext.h that comes with nvidia driver.