Dear All,
I have a DirectX program(250 lines) with corresponding shader written in HLSL(100 lines)
I want to translate it into OPENGL with GLSL.
I have no idea of DirectX. What is the bestway to port these codes.I have very little time to understand DirectX.I am running out of time.
I think HLSL to GLSL should not a problem.
Please suggest
RAJESH.R