Hi !
I use a pbuffer to create a texture at runtime.
This works fine on a Intel 82830M under Windows XP with the latest driver.
The same app won’t work with a Intel 82845G under
Windows 2000 with the same driver version.
Instead of my texture it will only draw a grey surface.
AFAIK there are no errors. Could this be a driver problem ? I wrote to Intel but I’m not sure if they will answer.
Has anybody experienced similar problems ?
Does anybody know a fix or workaround ?
My biggest problem is that I have to work on that PC and developing OpenGL stuff without seeing the result is really difficult.
Andre