A generic CopyBuffer/CopySubBuffer would be nice indeed (use for both buffers and textures). I’ll bet something like this is already slated for LP/ME.
I know this was my suggestion and such but still, is it really so important? No doubt, it is nice functionality and completes the buffer object specs, but could anyone describe some situations where such functionality is really important?
P.S. I was speaking about current GL. In LP, where images are expected to be buffers, such function would be much more useful
Of course I’m referring to Longs Peak. To be honest, I don’t really care about features for the current GL anymore
As for the use cases, we have one already. I’m not sure if this feature is really important, nor do I know other use cases. But it seems worth considering, that’s why I posted it over here…