Hey everyone this is my first post on this message board, i was just wondering if anyone knows of any sites that would prep me for some of the math i need to know for opengl, the highest math i really know is advanced algebra/geometry, any suggestions would be greatly appreciated
One i often use as a reference is: http://chortle.ccsu.ctstateu.edu/vectorLessons/vectorindex.html
Its about vector mathematics, it has excercises and stuff in it. kinda hard to navigate though, cuz its arranged like a slide show.
there is a video lecture of linear algebra which might be suitable for you.
Lots of other stuff too!
If you don’t mind buying a book I would recommend “Interactive Computer Graphics” by Edward Angel.
It covers many things regarding computer graphics and also such things as input, but the main reason why I would recommend it is that it describes the math behind OpenGL in depth, down to such basic things as vector spaces and affine transformations.
thanks for your suggestions everyone, i have found tons of useful information/explanations, hopefully i will have some harder questions for you in the near future