Using premade 3d graphics in your application

I’ve pretty much come to the conclusion that I’m horrible at writing code to read in files and use their data in OpenGL. So does anyone know where to find some code for OSX that would import 3ds files.

Oh, and by the way, what format does Bryce use?

This is not a Mac-specific question.

lib3ds (http://lib3ds.sourceforge.net from memory) works on Mac OS X and loads some .3ds files. You may find it useable.

I’m sure Bryce uses its own format. It can probably export to others, though.

You can use Gizmo3D to use .3ds files in your app. There are alos a lot of other APIs that can be compiled under Mac OS X…

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.