I am developing on mac OS 10.1.3 and I can only get software rendering. I use sample code from apple’s “Carbon Setup GL”. Running in fullscreen mode 640x480 16bit . When I set the attributes to fAcceleratedMust or AGL_ACCELERATED I get the messages “Renderer check failed” or “Could not find valid pixel format” ???
Can it have something to do with my hardware: ( iMac 333mhz 192mb 6mb video) ??