I’m looking for a good book explaining the mathematics of graphics programming. I primarily want to get more comfortable with things like matrix math.
I’ve heard that Computer Graphics by Foley ,van Dam, et al. is a good book. This is probably the book I’ll get unless there are any better recommendations.
Foley, van Dam is the “bible” of computer
graphics, although it’s starting to get a
little dated.
What that means is that the field has moved
forward from where the book (it’s really
thick!) ends. However, everything in the book
is still valid and good to know if you’re in
computer graphics; THEN you can move on to
build on those foundations.
you’re taking the piss right?
after doing 3d graphics for more than a couple of years i finally decided to buy a 3dgraphics book (folry et al) which arrived on friday. if only i waited a couple of more weeks