i am trying to create a textured heightfield
here is the code:
int mapX = 257;
int mapZ = 257;
float mapScale = 200.0;
float waterHeight = 154.0f;
bool waterDir = true;
float terrainArray[mapX][mapZ][3];
int h,w;
for ( h = 0; h < HEIGHT; h++) {
for ( w = 0; w < WIDTH; w++) {
terrainArray[w][h][0] = float(w) * mapScale;
terrainArray[w][h][1] = (float)terrain_hf[(h*WIDTH)+w];
terrainArray[w][h][2] = float(h) * mapScale;
}
}
for ( h = 0; h < HEIGHT-1; h++) {
glBegin(GL_TRIANGLE_STRIP);
for ( w = 0; w < WIDTH-1; w++) {
// glColor3f(terrainArray[w][h][0]/255.0f,terrainArray[w][h][1]/255.0f,terrainArray[w][h][2]/255.0f);
// cerr<<“here”<<endl;
glVertex3f(terrainArray[w][h][0],terrainArray[w][h][1],terrainArray[w][h][2]);
// glColor3f(terrainArray[w+1][h][0]/255.0f,terrainArray[w+1][h][1]/255.0f,terrainArray[w+1][h][2]/255.0f);
glVertex3f(terrainArray[w+1][h][0],terrainArray[w+1][h][1],terrainArray[w+1][h][2]);
// glColor3f(terrainArray[w][h+1][0]/255.0f,terrainArray[w][h+1][1]/255.0f,terrainArray[w][h+1][2]/255.0f);
glVertex3f(terrainArray[w][h+1][0],terrainArray[w][h+1][1],terrainArray[w][h+1][2]);
// glColor3f(terrainArray[w+1][h+1][0]/255.0f,terrainArray[w+1][h+1][1]/255.0f,terrainArray[w+1][h+1][2]/255.0f);
glVertex3f(terrainArray[w+1][h+1][0],terrainArray[w+1][h+1][1],terrainArray[w+1][h+1][2]);
}
glEnd();
}
glFlush();
glutSwapBuffers();
this displays nothing does anyone know what a possible fix maybe or what my problem is?
Incus