Hey all,
When I use glBindTexture to select a texture I’ve previously loaded, does that restore the blend modes and other states (bilinear, clamp, etc) as well?
So if I want to specify blend modes on a per texture basis (texture A is always GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) do I set that when I’m initially loading the texture, or do I have to call it again every time I want to use the texture?
thanks,
-Wade