Hi,
I have a couple of questions about tesselation:
- why the vertex pointer parameter in gluTessVertex has to be GLdouble[3]? I am defining my vertexes as structures
GLPointd{
double x;
double y;
double z;
}
The code works fine, same as with doubles, but I’m getting lots of compiler warnings, regarding the incompatible types… - is there a tesselation library that doesn’t require double precision? I can’t see why there is no float-based version.
Thank you.