I have a texturing problem with the junction of a textured quad (representing water) and my terrain mesh. It looks like the quad is jumping around … I am sure that many of you have had this problem and have found work arounds for it but I haven’t searched this site for other threads like this because I didn’t quite know what to search for so …
How do the big boyz fix dis prob?
I prepared an AVI (3.6Mb) demonstrating the problem … Any help would be appreciated so thanks in advance!