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Thread: 3DS/MAX Key Frame Animation In OpenGL

  1. #1
    Junior Member Newbie
    Join Date
    May 2005
    Posts
    2

    3DS/MAX Key Frame Animation In OpenGL

    Hello guys,
    I want to do the following:
    - Import .MAX/.3DS file along with all its animation details
    - To play certain frames on some keyboard/mouse event. For eg. if I press 'J' the 3D model should play jump animation which can be from frame 25-50!
    - I am using OpenGL

    I don't know if it is done in similar way while creating event based game animations?

    Please Guide me!

    Best Regards!

  2. #2
    Senior Member OpenGL Pro Zengar's Avatar
    Join Date
    Sep 2001
    Location
    Germany
    Posts
    1,932

    Re: 3DS/MAX Key Frame Animation In OpenGL

    google is your friend
    there are lots og tutorials and freeware engines

  3. #3
    Senior Member OpenGL Guru
    Join Date
    Mar 2001
    Posts
    2,411

    Re: 3DS/MAX Key Frame Animation In OpenGL

    .max isn't really readable by other applications, and .3ds doesn't have good animation support.

    I would recommend using your own exporter (based on IGameExporter) to write the animation to disk, and read it back in. You can check out Cx for an example library that does the exporting and reading/writing (but not the rendering).

    Other libraries to look at include Cal3D, Ogre3D and (for money) Granny.
    "If you can't afford to do something right,
    you'd better make sure you can afford to do it wrong!"

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