Is it possible to use multisampling with “non-power-of-two” texture? I have
created a pbuffer which is “non-power-of-two” capable. I have a front buffer
with a texture and a back buffer with an animation. Now I try to map both
textures an the same quad to display this on the desktop. I can display both textures on
sepperate quads on the desktop, but when I try multisampling not much happens. The texture in the back buffer seems to be darker than without multitexturing. But I don’t get the desired effect.
Is this possible in general ??