For quite a while now i’ve been pulling my hair out over this one…
On my system, glTexImage3D will not accept an NPOT value for a width. height and depth work as they should, and happily take any value <= 512. Has anyone else experienced this? Or is it just some quirk of my system?
This bug has made all of my code very ugly with complicated workarounds to compensate for the POT padding around my dataset.
Originally posted by hifuGL:
On my system, …
… that is running which operating system, graphics hardware, and driver version?
Edit: Perfect double post, except that I did. Obviously people like to crosscheck.
Please always post full version numbers, when reporting problems. “Latest” is relative and pretty much useless for someone reading this thread in the archives in the future.