Hi All,
Are these limitations still valid.
Starting a new application today, should I manage these two limitations?
Thanks,
Alberto
Hi All,
Are these limitations still valid.
Starting a new application today, should I manage these two limitations?
Thanks,
Alberto
This extension removes the limitations. It was integrated into the core of OpenGL 2.0
Latest cards support it, but I still wouldn’t think that every user has such card…
Thanks a lot Zengar,
This means also that non square textures cannot be used yet?
Thanks again,
Alberto
If you are referring to square textures as xsize=ysize, then yes, they can be used, since there has never been such a limitation as long as i can remember.
So go crazy and use 512x32 textures, or might i even suggest 246x322 textures if you have the hardware for it(GF6 or above).
Ok, thanks!