Hi, all,
I am currently developing an outdoor terrain system, and I am trying to improve the performance. I know the vertex array can reduce the number of function calls thus improving the performance. However, my program uses multitexturing(glMultiTexCoord2fARB) to add details to the terrain. I wonder if I can still use vertex arrays to while maintaining multitexuring, since the redbook just gives vertex array examples of normal texture-mapping.
Thanks for any response.