If you’re trying to get your head around ARB_multitexture for the first time, I recommend playing around with OGL Multex , which allows you to tweak multitexture state via a visual interface and see the rendered results interactively. Pay attention to how the color coded data logically flows through the two stages of the multitexture cascade.
You can also open the code window and watch the code change accordingly.
Once it’s set the way you want it, you can grab the code and paste it into your own app. You can also load your own stripe textures as the two textures that OGL Multex uses so that you can get your specific effect working.
-Jason
[This message has been edited by JasonM [ATI] (edited 11-06-2003).]
Originally posted by JasonM [ATI]:
[b]If you’re trying to get your head around ARB_multitexture for the first time, I recommend playing around with OGL Multex , which allows you to tweak multitexture state via a visual interface and see the rendered results interactively. Pay attention to how the color coded data logically flows through the two stages of the multitexture cascade.
You can also open the code window and watch the code change accordingly.
Once it’s set the way you want it, you can grab the code and paste it into your own app. You can also load your own stripe textures as the two textures that OGL Multex uses so that you can get your specific effect working.
-Jason
[This message has been edited by JasonM [ATI] (edited 11-06-2003).][/b]
funny thing i had tried a link to that program earlier in the day and it hadn’t worked. now it worked and after fiddling with it awhile i got what i wanted.