hi
would you recommend me which book to buy as book about Computer Graphics Theory & Practice:
- Computer Graphics: Principles and Practice, Foley and van Dam
OR - Computer Graphics Using Open GL, Francis S. Hill Jr.
I look at the both books, Foley’s book maybe is too theoretical, but is comprehensive, but I think that uses too old graphics APIs like SGRP/SPHIGS, I think that the main benefit of the second book(from what I read at amazon.com) is the usage of OpenGL API as a learning tool…