Good evening ladies and gentlemen!
Can anyone throw over example, how vertex coordinate gets windows coordinate with all modelview, projectoin matrixs, perspective divisions and viewport manipulation?
for example, i have a modelView matrix
1 0 0 0 – X
0 1 0 0 – Y
0 0 1 0 – Z
0 0 10 1 – Camera location
and i want to draw a point at (1,1,1)
homogeneous vector shall be (1,1,11,1).
What happen next?
Thanks in advance.
Regards.
Del.