Is there any easy way to flip the positive direction of an axis, say the x axis?
I tried to negate the main glScaled() call that sets up where the camera looks at the scene from. This appears to reverse the direction like I want, but all of a sudden all objects are grey. Is this a lighting problem? Or something more serious like the clockwise / counterclockwise plotting of triangles or some such problems…?
Much thanks!
swine