Something odd happens when I try to create a window with the following context:
int dblBuf24[] = {GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8, GL_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, None};
XVisualInfo *vi = glXChooseVisual(dpy, screen, dblBuf24);
GLXContext context = glXCreateContext(dpy, vi, 0, GL_TRUE);
The resulting window may be different when changing computer. In one I get what I want, on another I get black and white, and on yet another I get truecolor single buffered(the two other was doublebuffered).
Any ideas anyone