I’ve got a very-very funny problem. I render a skybox via cubemap. The standart procedure, a box with texgen enabled:
(1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0) planes for s, t, r respectively.
It looks just lovely, but(?) there where the top of the sky must be, I have a bottom, and other way round. All other sides are correct. First I thought I would be loading false textures. But everithing should be just fine! For GL_TEXTURE_CUBE_MAP_POSITIVE_Y I load top texture, for NEGATIVE the bottom one(the textures are correct). Now: If I load a bottom texture to a top cubemap face and via versa, I get correct skybox??? Odd…