What’s the best way to put text in a viewport with opengl?
Is there API to do so are do you have to draw it yourself?
There are many diffrent ways to put text on the screen, I guess it all depends on your application as to which is best.
I would say that textured font’s are maybe one of the top ones.
nehe.gamedev.net has tutors on the diffrent way’s to put text on the screen.
Originally posted by fobru:
What’s the best way to put text in a viewport with opengl?
Is there API to do so are do you have to draw it yourself?
nehe.gamedev.net lesson 13 is what I used for bitmapped text. If you only care about windows, you should have something working from their code in short order.