Does anyone have any insight or an example on how to retrieve the current framebuffer data and use it as texture data for a subsequent frame render?
To retrieve data from framebuffer, you can use glReadPixels.
glCopyTexImage, glCopyTexSubImage…
Does anyone have any insight or an example on how to retrieve the current framebuffer data and use it as texture data for a subsequent frame render?
To retrieve data from framebuffer, you can use glReadPixels.
glCopyTexImage, glCopyTexSubImage…