I am currently using the following function to load bitmaps from file into AUX_RGBImageRec pointers. I’d like to be able to load them from resources however. How would I do this?
AUX_RGBImageRec* GraphicsEngineDlg::LoadBMP(char* Filename)
{
FILE* File=NULL;
if (!Filename)
{
return NULL;
}
File=fopen(Filename,"r");
if (File)
{
fclose(File);
return auxDIBImageLoad(Filename);
}
return NULL;
}
. . . Pseudocode example of what I want to do. . .
AUX_RGBImageRec* GraphicsEngineDlg::LoadBMP(UINT BITMAP_IDB)
{
// code here
}