Using devc++, nvdia gt 6800, and game programming book.
They use the auxSPhere(), devc++ is missing the glaux.h files - think those are obsolete anyway.
When I draw using gluSphere(), there are faces missing at the end - looks like a pacman. I culled faces, it is definitely a hole there.
here is the code - please help - thank you.
glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(0.0f,0.0f,-24.0f);
glPushMatrix ();
glBegin (GL_TRIANGLES);
glColor3f(1.0f, 0.0f, 0.0f);
gluSphere(quadratic,8.2f,16,16);
glEnd ();
glPopMatrix ();
glRotatef(45, 0.5f, 0.5f, 0.5f);
glTranslatef(0.4f,0.2f,tk);
glPushMatrix();
glBegin (GL_TRIANGLES);
glColor3f(0.0f,0.5f,1.0f);
gluSphere(quadratic, 4.8f, 16,16);
glEnd();
glPopMatrix();