-
Spec says GL4.x is compatible with ES3.y.
Does it mean that I can include GL4.x headers to compile ES3.y code? -
Which GL loader can generate explicit function table?
(what to avoid)
loader_init();
s = glGetString(xxx);
(want to have)
funcs = loader_init();
s = funcs->glGetString(xxx);
Or at least, I would like to have ES3/GL4 stuffs compiled and linked anywhere without ifdef.