Odd rendering (Only on certain Computers)

On some windows computers, my game renders completely fine, on others it looks like this:

The pixelization is intentional.
All of the extentions used are on the machine where the problem occurs.

What are some possible causes for this.

I’m using opengl 2.1 with Vbos Fbos Vaos and instanced arrays.

[QUOTE=REDFAAAN;1288068]On some windows computers, my game renders completely fine, on others it looks like this:


The pixelization is intentional.
All of the extentions used are on the machine where the problem occurs.

What are some possible causes for this.

I’m using opengl 2.1 with Vbos Fbos Vaos and instanced arrays.[/QUOTE]

And what should the good version look like ?
Try to find any common things on the computers where it does not run (graphic card, driver). If nothing relevant rises, then have a deeper look at your code (any clear missing, a glFinish to ensure a work is fulfill missing…)

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