I’ve written a program in C++ that uses GLUT/OpenGL to render solids taken from a small script. The camera is supposed to rotate around the center of the prefab, so the window should be animated, right? However, the only way I can get the window to update is by dragging it. Or, I assume, sending any event to the window.
At first I assumed there was something wrong with my code, and was curious as to why it was not working despite having an idlefunc and getting it set up properly. I shared the executable with my friend, however, and the program worked as it was intended.
What could be causing the problem on my machine? I’m assuming it’s a problem with my computer as even tutorial code written by others had the same problems.
I can’t link a gifs/videos (because of a link limit on new accounts) of what is happening on my machine vs. my friend’s on this thread but I’ll see if I can put them in a reply.